StockLancer - Darkline Props: Mega Bundle

This is the Mega Bundle of Darkline props.

It contains all 514 meshes from 8 darkline prop packs. and 8 blueprints at launch and will be expanded up to 1000 meshes based on community feedback. The bundle also comes with Darkline Material v2, which is now much more capable thanks to its new features.

Bundle Covers many usage cases like: Bridges, tunnels, ways, floors, tiles, Room filling, modular usage, procedural bp usages, floral, decor, attachment, tentacle and many more. limits are depends on your imagination.

Bundle has already special bundle price and its less than separately buying all prop packs. Also please notice that, upcoming darkline prop packs will be added to this bundle and with each update bundle price will rise for new customers. But after buying this bundle you will get next updates for free. so as early you get it, its becomes more cheap for you. and best part of it, upcoming updates are community driven and will cover your needs. just give me feedback and let me know your needs and i will try to cover them in upcoming packs and add to this Bundle.

List of Blueprints:

  • RadialLineGrow: Creates instances radiating from the center in a conical pattern, resembling floral growth.

  • FlatCircularLines: Arranges instances in circular patterns. When used with single lines, it creates a light burst-like effect.

  • ProjectionSpread: Projects many instances in a forward direction, similar to a spotlight. It also has a spherical mode to fill a room.

  • SplineToSurfaceProjector: Generates line growths from the center. It looks like ivy but projects lines downwards, acting as a line projector.

  • SingleMeshGrowth: Creates a growing effect with any single Darkline prop.

  • SplineWrap: Wraps meshes along a spline. It supports splineWrapMode in the material and can be used for walls, bridges, tunnels, tentacles, and more.

  • SplineDistribution: Creates instances along a spline or on surfaces around it. It can fill rooms, create fences, define areas, borders, and tunnels.

  • SurfaceWalker: Creates ivy-like lines that wander across surfaces.

All Blueprints (BPs) have many options. Please see the videos for more details.

List of Prop Packs in this Bundle:

  • Abstract Lines: 48 meshes in 5 groups

  • Circles: 74 (+30) meshes in 4 groups

  • Decors: 52 meshes in 5 groups

  • Fences, Walls, Bridges, and Tunnels: 70 meshes in 4 groups

  • Modular: 56 meshes in 6 groups

  • Shapes: 78 meshes in 4 groups

  • For Spline Wrap: 50 meshes in 3 groups

  • Spreading Lines: 56 meshes in 5 groups

Total Meshes: 514

Darkline Material v2 Features:

  • All features from v1

  • Growth Mode.

  • Static Distortion.

  • Two-Sided Mode for "along lines."

  • Static (Baked) Randomness via texture for improved stability.

  • Inner Emission: Provides a translucent-like look for lines, creating a faux inner glow/light effect.

  • Distance-Based Coloring.

  • SplineWrap Mode: Alters some features for Spline BP usage. It allows multiple segments to fit together as one single line. Waves and other features will affect multiple spline meshes as if they were a single continuous line.

  • Object and World Position Noise Options: Makes the material usable with static meshes and props.

  • Randomization Options: Per-spline, per-instance, and per-position random value shifting.

  • Named Reroutes: All long node connections have been replaced with named reroutes. The node layout is now cleaner.

  • Several feature names have been changed for clarity.

  • General improvements in different areas, plus general housekeeping and fixes.

This is not the end. The Darkline material will be upgraded in the future based on customer feedback.

Overall Preview of whole Bundle

Darkline material v1 features

Darkline Material v2 features

Collision details

How to make own collision

Notes:

  • All previews were rendered in Unreal Engine 5.5, and screenshots were taken in UE 5.1.

  • Collisions were generated in UE for each mesh. Some mesh collisions were created using multiconvex, while others use primitives placed individually. In general, collisions have been handled with care. You can also see the video above for examples and make your own changes if needed.