StockLancer - Darkline Environment Blueprints with various props for horror and fantasy genres

Blueprints in this pack are covers many usage cases like: Bridges, tunnels, ways, floors, tiles, Room filling, modular usage, procedural bp usages, floral, decor, and even more together with darkline environment prop packs. but dont worry, this blueprint pack also comes with example meshes from those packs. 31 Static meshes are included and you can use them right away.

List of Blueprints:

  • RadialLineGrow: Creates instances radiating from the center in a conical pattern, resembling floral growth.

  • FlatCircularLines: Arranges instances in circular patterns. When used with single lines, it creates a light burst-like effect.

  • ProjectionSpread: Projects many instances in a forward direction, similar to a spotlight. It also has a spherical mode to fill a room.

  • SplineToSurfaceProjector: Generates line growths from the center. It looks like ivy but projects lines downwards, acting as a line projector.

  • SingleMeshGrowth: Creates a growing effect with any single Darkline prop.

  • SplineWrap: Wraps meshes along a spline. It supports splineWrapMode in the material and can be used for walls, bridges, tunnels, tentacles, and more.

  • SplineDistribution: Creates instances along a spline or on surfaces around it. It can fill rooms, create fences, define areas, borders, and tunnels.

  • SurfaceWalker: Creates ivy-like lines that wander across surfaces.

All Blueprints (BPs) have many options. Please see the videos for more details.

This pack is part of Darkline Props Mega Bundle with other packs listed below.

List of Prop Packs compatible with this Blueprint pack:

  • Abstract Lines: 48 meshes in 5 groups (Link)

  • Circles: 74 (+30) meshes in 4 groups (Link)

  • Decors: 52 meshes in 5 groups (Link)

  • Fences, Walls, Bridges, and Tunnels: 70 meshes in 4 groups (Link)

  • Modular: 56 meshes in 6 groups (Link)

  • Shapes: 78 meshes in 4 groups (Link)

  • For Spline Wrap: 50 meshes in 3 groups (Link)

  • Spreading Lines: 56 meshes in 5 groups (Link)

  • Thrones: 26 meshes in 4 group (Link)


Darkline assets represent alien life forms characterized by black 'drawing' aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. This distinctive visual style is achieved through a highly configurable Darkline material v2.

Darkline Material v2 Features:

  • All features from v1

  • Growth Mode.

  • Static Distortion.

  • Two-Sided Mode for "along lines."

  • Static (Baked) Randomness via texture for improved stability.

  • Inner Emission: Provides a translucent-like look for lines, creating a faux inner glow/light effect.

  • Distance-Based Coloring.

  • SplineWrap Mode: Alters some features for Spline BP usage. It allows multiple segments to fit together as one single line. Waves and other features will affect multiple spline meshes as if they were a single continuous line.

  • Object and World Position Noise Options: Makes the material usable with static meshes and props.

  • Randomization Options: Per-spline, per-instance, and per-position random value shifting.

  • Named Reroutes: All long node connections have been replaced with named reroutes. The node layout is now cleaner.

  • Several feature names have been changed for clarity.

  • General improvements in different areas, plus general housekeeping and fixes.

This is not the end. The Darkline material will be upgraded in the future based on customer feedback.

Overall Preview of whole Bundle (you can see all blueprints in this video and all other environment packs.)

Darkline material v1 features

Darkline Material v2 features

Collision details

How to make own collision

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Also, please dont forget, my works higly overlaps with my customers wishes and demands. if you have questions, new asset ideas or feedbacks feel free to reach via
ratings, comments, discord or thestocklancer@gmail.com

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Notes:

  • All previews were rendered in Unreal Engine 5.5, and screenshots were taken in UE 5.1.

  • Collisions were generated in UE for each mesh. Some mesh collisions were created using multiconvex, while others use primitives placed individually. In general, collisions have been handled with care. You can also see the video above for examples and make your own changes if needed.