[UPDATED to v.2023 see update notes below!]
CyberCube Flock: unreal engine 4.26 - 5.0 character, monster, minion, companion or just decoration
Cubes acts as one big Cube. can roll, jump and do other things. also can be in relaxed state that allows Cubes move-roll individually. can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic puzzle games.
backstory:
CyberCubes are alternate product to CyberBalls. After succes of CyberBall drones, many companies entered to his industry and many of them made similar thing-drones. Here you see one of them that made with cubes-drones. They are small individual cubes that shares (or creates) a collective AI. This upper mind-AI is also recognizes itself as a big cube. (so predictable) They can roll as big big cube or can relax their magnetic connections and can move as individs. in both cases they are very usefull for many things. from assasinations to espionage they can do many different tasks. Also they can be a good and helpfull companion or a terrible hacker-parasyte for other/bigger robots.
2023 Update [Video preview here] is here:
Overhauled Material, Bevel and BP.
Added 10 cool animations
Added single cube as a static mesh
Added new skin textures.
Electric is replaced with Niagara. thanks to this electric is looks better and as cube materials is now without electric, its has much better performance. old mesh with electric polygons still there in case of need.
Added new controls. Tab: time dilation X: enable electric
CyberCube Flock asset and Material preview
important to know:
- All previews are rendered in unreal engine 5.
- Lumen is enabled for better visuals in UE5. Lumen documentation
- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems