Bioline Series: The Ultimate Horror Creature Asset with Dynamic Customization.
The Bioline asset series is the ultimate choice for creators seeking unique, high-impact creatures for their horror games, or any genre requiring striking alien entities.
Ready for UE5: The mesh is fully rigged to the Epic Skeleton (UE5 Manny) and includes 20 additional bones for dynamic hair/tentacles.
Ultimate Versatility: We provide Physical Simulation and Floating Hair options built directly into the Blueprints, ensuring you get maximum visual quality and performance flexibility.
Endless Customization: Thanks to its ultimate Material setup and included Morphs, the Bioline asset delivers highly diverse looks and features. It can be used repeatedly as a boss or a menacing mob—each instance will look unique, providing unprecedented variety from a single asset purchase.
LODs from high poly to low covers you in any use case from cinematis and short films to horror games.
Various looks with 15 skins
6 Morph targets for reshaping
Bioline serie's Ultimate Material v1.0 Features:
Detailed UV options like scale, rotate and movement effect. all comes with options to varite them throught masks
9 masking options provided along many channels and features from BC to Emission. masks are: Along line, Depth, Random by line, Mesh AO, Line Tips, Limbs, Bulge waves, Tex details, and Tex Height. and in when needed, there is mask masking option too provided. also mask options are mixable and even has contrast with shifting to configure them.
All PBR channels like Base Color, uses most of masks to give very detailed control or to create variations via mask. see video to result of this diverse option combinations.
Inner glow effect to give mystical semi fluidal look on some spots. see the previews and video for it.
Thickness with many settings via masks and detailed options. combined with Bulge waves gives more effective visuals and also has additive pulsing effect.
Bulge Waves, does waves along masks. can be along line bulges or can be by line pulses. also will affect on thickness, inner glow, emission and noise movements.
Noise movement, lines becomes alive with this. they do moving by noise and also this option depends on masks and have various options to set.
Opacity also provided with mask.
Growth feature: does gorgeous effect of growing lines. it's best for revealing your monster.
Separate HUE options for both BC and Emission. Both utilizes many masking options to give you full control.
Detailed Emission to make it more mystical and effective. can be used directly or with bulge waves. Also its have own diverse options to set.
Position, Rotation And scale channels - options with MPC support to widen usage possibilities.
MPC: many settings are provided mpc option. for example you can prevent some features on characters movement speed. or can use scale and rotate pivots. check the video preview for examples.
Randomness that provided along all options and channels comes from global settings of it. you can easly change its values to randomize from actor to actor look. so one material used in many actors can give different look on each actor. this randomness option comes with tex based and calculated versions to choose. randomness also can be position or instance based.
Despite its depth, the Bioline material is a masterclass in organization. We've included nearly 500 customizable parameters within a clean, efficient master material. This setup is fully commented, carefully organized, and optimized using named Reroutes for smooth performance and effortless customization. Don't just take our word for it—watch the preview video to see the incredible variety of looks achievable through simple material instances.
We are dedicated to the continuous improvement of the Bioline series. Just like our successful Darklines series, you can expect guaranteed updates. As we develop new features and material versions (e.g., for Bioline Brute), we will ensure all existing Bioline assets are updated at no extra cost, future-proofing your investment.
Asset and Ultimate Material's Preview
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note:
-Renders done in UE 5.6, screenshots and preview video in 5.1