Stitch Levels/Maps side by side?

I am working on huge open-world maps on different UE projects using world partition. Can we import an entire level from another project and put it side by side with the current map?

We divided the world into several sections and we are working on it on different UE projects for better control and performance. The end goal is to stitch those maps together into one single experience for the user.

Howdy YelhsarNas, thank you for posting your question.

There is pretty fun documentation on just this subject. I like to select a few meshes and create a packed level actor. If I select all of the meshes in a level, the loading time takes a few more seconds. The aforementioned documentation has other parameters you can check out as well.

I hope this helps.

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