still unable to achieve 60 fps

Okay. So after banging my hand against the wall, adding LODs, removed a ton of polygons and what not, tweaked UVs and textures and what not, without ANY improvement, I finally just switched the project to use a locked frame rate of 60 and now it’s stellar even in situations that made the performance drop quite a lot before. There are some minor fluctuations of the numbers, but I believe this is expected. If nothing else it never goes down bellow 58, and I see 60 quite often.