This is a twin stick shooter - movement is locked to the xy plane.
I still cannot get the AI/actors to move to a location. They are spawning just fine, they can be moved around by other actors,
I have verified that they are being possessed by the AIController I created, but they do not move to a location - currently(0,0,0). Here is what I have…
A NavMeshBoundsVolume and Blocking Volume for the “surface”
AI Controller, which is set on the Actor. The Blackboard key’s default value has been set
Enemy Actor, which inherits from “Character”
Behavior Tree and Blackboard