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Still struggling to get my AI moving. 😕

This is a twin stick shooter - movement is locked to the xy plane.
I still cannot get the AI/actors to move to a location. They are spawning just fine, they can be moved around by other actors,
I have verified that they are being possessed by the AIController I created, but they do not move to a location - currently(0,0,0). Here is what I have…

A NavMeshBoundsVolume and Blocking Volume for the “surface”
1.png

AI Controller, which is set on the Actor. The Blackboard key’s default value has been set
d1604b9dfbd32772dcae062fd17832c68d2d19e8.png
6.png

Enemy Actor, which inherits from “Character”
7fc34482a67b1154dded764bf751f9ffff2853dc.png

Behavior Tree and Blackboard
778cef5bc771e82368d298820a619885910fdfbe.png
5.png