Still possible to deploy BP only direct to device?

[UPDATE] Looks like 4.22 gets closer:

: Running: g:\Epic Games\UE_4.22\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Deploy -manifest xxxxxxxxxxxxxxxxxxxxxxxx\Saved\StagedBuilds\IOS\Manifest_DeltaUFSFiles_xxxxxxxxxxxxxxxxxxxxP63GFGB7.txt" -device All_iOS_On_xxxxxxxxxxxxxxxxx7 -additionalcommandline "-SessionId=CE3C808943C72730C8D90EBEDB8366
8D -SessionOwner=“bob” -SessionName=“Launch On Device” " -bundle xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
LogPlayLevel: Failed to create deployment server process (The system cannot find the file specified)
LogPlayLevel: Exception: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 127.0.0.1:41000
LogPlayLevel: at DeploymentServer.Program.ClientLoop(TcpClient IsServiceRunning, String] Args, String LocalCommand) in D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\Program.cs:line 940
LogPlayLevel: Took 9.4359121s to run DeploymentServer.exe, ExitCode=0