Is it still possible to deploy a BP only porject to device on Windows? Seems to have been broken for me for a couple of engine versions now?
Error: ERROR: Stage Failed. Missing receipt ‘xxxxxxxxxxxxxxxxxxxxx\Binaries\IOS\Rockety3.target’. Check that this target has been built.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.518974
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000062
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>
(Ironically seems to deploy fine on mac without using xcode)