Still Motion Blur Even After Disabling? 2D Side Scroller

So this is what’s happening:

blur.jpg
(Image of a single screenshot of the game while paused showing the platforms the player is running on. Text has been added in post to clarify problem)

While the player is moving, some 2d sprites are becoming blurred (even while the game is paused). I have disabled motion blur in the post process volume, the camera, and in the project settings.
Yet it is still getting blurred.

What else could be causing this blurring effect?

Try disabling anti-aliasing.

That worked! Although Instead of selecting none (which made everything look pixelated) I found that FXAA kept it smooth but not blurred. Thank you very much, ZacD!