Still Lost -- where does it all start

I think I really need help

  1. is UE4 going to be an open world MMORPG game one day?

  2. When I make stuff out of Brushes should I change them into Static Meshes?

  3. Or should I make my Brushes mods then import them into 3ds Max and work on them then import them back in?

  4. Is there a manual that shows all the nodes in a blueprint that can help me out?

this is just a start what I’m needing to know, if I can find out some or all of the 4 it would really help me out…

1–No, UE4 is a game engine, it’s never going to be an MMORPG, but you could use it to make one
2–It depends, static meshes run better in the engine and the 3D modeling software like Blender, 3ds Max, and Maya have more tools available for modeling that can make it much easier.
3–You would most likely have to go over those meshes in your 3D program, there could be some issues with the mesh
4–I don’t know of a list of all the nodes, but there’s lots of learning materials here: Blueprint Visual Scripting | Unreal Engine Documentation