I recently did a mesh and texture optimization exercise from a photogrammetric scan. I have cleaned and optimized the textures in substance designers. My goal was to create a scene as real as possible.
I state that I have to fix the effect of SSS of the red beans.
I’m thinking of modeling them one by one and substituting them in the optimized mesh to allow the light to “get lost” between the layers.
Comments are welcome.
Thank you in advance.