Hi everyone!
This is my first post here and I’m still a UE newbie, so please let me know if this topic it’s not in the correct section.
I’ve encountered the same issue with MetaHuman and LiveLink where the mouth have a visible gap like other people, I’ve tried the different solutions I’ve found online (also if sometime are discordant) but I’ve still some issues.
When I’ve tried to calibrate my neutral expression in engine adjusting the upper and lower shrug the result are a slightly strange base expression that it’s different from the neutral expression of my MH, also I’ve noticed all my character have a significant gap also between teeth (I’ll try to post an exaple screenshot).
I’m pretty sure I’m doing something wrong because the majority of people have great results on the go but I can’t think what it is my error.
Also I’ve found all the solutions are for previous versions of the engine, I’m curious to know if it’s still a thing in the current version.
I’m using Unreal 5.3.2 and an Iphone12.
Thanks in advance to anyone who will read this and answer.