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Still can't package UE5 with windows platform?

I tried all types of different fixes (installing dotnet & dotnet framework & WinSDK etc.

I’m still getting the same error which is this:

UATHelper: Packaging (Windows): ERROR: Download support for building Win64 Game targets from the launcher.
PackagingResults: Error: Download support for building Win64 Game targets from the launcher.

Here’s the log I’m getting:

Log.WriteLinePrivate: Note: Android toolchain NDK r21b recommended
Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Log.WriteLinePrivate: Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Win64 using Manual SDK 10.0.19041.0
Log.WriteLinePrivate: Command line: “C:\Program Files\Epic Games\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Template210325RT Win64 Development “-Project=E:\Unreal Project\Hus24_UE5\Template210325RT.uproject” “E:\Unreal Project\Hus24_UE5\Template210325RT.uproject” -NoUBTMakefiles “-remoteini=E:\Unreal Project\Hus24_UE5” -skipdeploy “-Manifest=E:\Unreal Project\Hus24_UE5\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\dongl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0EA\UBT-Template210325RT-Win64-Development_2.txt”
Log.WriteLinePrivate: Win64 using Manual SDK 10.0.19041.0
Log.WriteLinePrivate: Skipping C:\Program Files\Epic Games\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Log.WriteLinePrivate: Skipping C:\Program Files\Epic Games\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Log.WriteLinePrivate: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.9.31112.23)
Log.WriteLinePrivate: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910 (Family=14.28.29910, FamilyRank=1, Version=14.28.29913, Is64Bit=True, Preview=False, Error=False)
Log.WriteLinePrivate: ERROR: Download support for building Win64 Game targets from the launcher.
Log.WriteLinePrivate: BuildException: Download support for building Win64 Game targets from the launcher.
Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 699
Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 684
Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 258
Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 228
Log.WriteLinePrivate: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 565

I really need to ship the package till Wednesday.
Would be really nice if someone helps me!