Still can't package UE5 with windows platform?

I tried all types of different fixes (installing dotnet & dotnet framework & WinSDK etc.

I’m still getting the same error which is this:

UATHelper: Packaging (Windows): ERROR: Download support for building Win64 Game targets from the launcher.
PackagingResults: Error: Download support for building Win64 Game targets from the launcher.

Here’s the log I’m getting:

Log.WriteLinePrivate: Note: Android toolchain NDK r21b recommended
Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Log.WriteLinePrivate: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Log.WriteLinePrivate: Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Log.WriteLinePrivate: Win64 using Manual SDK 10.0.19041.0
Log.WriteLinePrivate: Command line: “C:\Program Files\Epic Games\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Template210325RT Win64 Development “-Project=E:\Unreal Project\Hus24_UE5\Template210325RT.uproject” “E:\Unreal Project\Hus24_UE5\Template210325RT.uproject” -NoUBTMakefiles “-remoteini=E:\Unreal Project\Hus24_UE5” -skipdeploy “-Manifest=E:\Unreal Project\Hus24_UE5\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\dongl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0EA\UBT-Template210325RT-Win64-Development_2.txt”
Log.WriteLinePrivate: Win64 using Manual SDK 10.0.19041.0
Log.WriteLinePrivate: Skipping C:\Program Files\Epic Games\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Log.WriteLinePrivate: Skipping C:\Program Files\Epic Games\UE_5.0EA\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Log.WriteLinePrivate: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.9.31112.23)
Log.WriteLinePrivate: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910 (Family=14.28.29910, FamilyRank=1, Version=14.28.29913, Is64Bit=True, Preview=False, Error=False)
Log.WriteLinePrivate: ERROR: Download support for building Win64 Game targets from the launcher.
Log.WriteLinePrivate: BuildException: Download support for building Win64 Game targets from the launcher.
Log.WriteLinePrivate: at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 699
Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 684
Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 258
Log.WriteLinePrivate: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 228
Log.WriteLinePrivate: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 565

I really need to ship the package till Wednesday.
Would be really nice if someone helps me!

same Problem here sine today on 2 of 10 projects.

Having the same issue right now. It has something to do with Microsoft Visual Studio and what Windows SDK + .NET Frameworks are installed. I was packaging fine until I made a new C++ UE5 project and starting working in Visual Studio.

hi @donglnapkrsskrss @mattworkman ,
Your installation is missing Windows sdk 10.0.18362.0.
Go into Visual Studio Setup select Components and select the Windows SDK including 18362,.

If you log onto an MS Domain server on Windows Professional you must have Administrator rights and Domain has group rights AD or cloud-enabled, or they won’t install.

I definitely didn’t have ALL of the Windows SDKS installed. Now I have them all installed except "Windows 11 SDK (10.0.22000.0) and I updated them in the Luanch/Build for Windows, but I’m still getting the same “Cannot Find Binaries” message.

My other workstation packages fine, so I know it must be something with the MSVS SDK/.NET Installs.

I should have admin rights, what do you mean about NOT having Group Right or Cloud Enabled, I’m not familiar with those settings?

OK I got it back up and running.

In Visual Studio I ONLY have installed Windows 10 SDK 10.0.18362.0 and then I verified UE5 ER 2 in the Launcher and it builds now for Win64.

PHEW

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