Still a problem with acessing a child actor component's variables

I know this is an old thread, but i was curios if you ever found out how to do this?
I have been looking for a solution to this a while now, but I havent found one, neither in BP or C ++
Using actors (blueprints) inside of actors (blueprints) and giving parameters to the inner actor at construction time seams to be a thing that definitly should work!
Your example makes perfectly sense to me, and i can think about a lot of other cases when this should be useful.

Yes, you can set the parameters if you spawn the inner actor, but that would have some drawbacks:

  • The inner actor will not be visible in the editor
  • The inner actor can’t be placed visually

Can someone (from Epic?) confirm that this is not possible in UE4?

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