Stiff Cloth

I’ve got some weird issue with clothing. As I’ve been going through this tutorial: (UE4 Cloth Tutorial #2 - Blender to UE4.16 workflow - a simple flag in Unreal Engine - YouTube) I’ve copied everything exactly as it is (despite some version changes). Yet my mesh has this weird issue where the end of it is pretty stiff. Anyone know what’s up with that?

I don’t know if you have figure it out already, but when you paint cloth with a value of 100 means that those painted points will be able to travel at most 1 meter. Values smalles than 100 means less travel distance. So the mesh is too big, or the value you used is too low.

Try painting the cloth with a value of 1000 instead. That might work I think…