Hi all
I exported the metaHuman rig from UE to Maya but what I’m trying to do to apply my “Stickylips” set up on the character without affecting or breaking the original deformations from metaHuman which means that I don’t want to take from the original skinning of metaHuman. My Stickylips setup is based on joints are following the curve and the curve will follow the lips. Do you have an idea of how to achieve that?
Thanks