Sticky Objects? (Attach to Actor)?


I’m attempting to create a blueprint/system for Pickup Objects to stick to one another. I’m taking this approach currently shown. There are two Cylinder Meshes labeled C1 and C2 I’m currently working with.
Earlier I attached a Set Gravity node that turned off gravity for the two objects I’m experimenting with; so they’re triggering just not with the right affect.
Is this Attach To Actor Node the correct one?
Would love to hear any helpful thoughts or tips! Thanks!