To rephrase this because I think i worded it poorly…
When setting the deadzone values for the left stick x axis and using the left stick x axis to control movement, the deadzone works as you’d expect. I think the Get Axis Values which are being read every tick for movement are correctly being adjusted by the deadzone.
However an event such as Event Gamepad Right Thumbstick Right does not fire every tick nor does it require a Get Axis Value. It seems this event is triggered any time the right stick is moved at all to the right, regardless of what the deadzone is set to. This event is treated like a button press with Pressed and Released exec lines so I don’t think branching by a minimum axis value will work because the event will have already already been “pressed” before reaching that value.
Is there a way to create a deadzone for this type of event?