Root Motion from Footsteps
Advanced animation techniques, including Orientation Warping, Slope Warping, Speed Warping, and Motion Warping, rely on root motion. However, many freely available, high-quality animations—such as Paragon Assets on FAB—either lack root motion or produce root motion with foot-slip after retargeting to a different skeleton.
This tool effectively analyzes foot movement within an animation sequence, generating Speed and Direction curves to apply precise root motion. Seamless integration with the Curve Editor enables real-time adjustments to the generated Motion Curves, ensuring accurate root motion updates.
Rather than manually modifying position offsets for root motion, adjusting Speed and Direction curves offers a significantly more efficient approach. Any updates to velocity within the sequence automatically refine root positions later in the animation, streamlining the editing process. Additionally, by synchronizing root motion to precisely counteract foot movement, this tool minimizes foot-slip along the axis of movement.
Features
Super easy to use: Demo Video
Editor only tool – no runtime component.
Integrates with curve editor for real-time updates
Optionally snaps movement to predominant X, Y, XY, or -XY axis
Supports direction changes
Minimizes foot-slip along the axis of movement
Configurable foot bone names, and curve names
Requires a skeletal root bone
Implemented in ProRootMotion plugin
Professionally implemented in C++.