Stereoscopic Material in 4.13

Here’s a way that works in 4.15 with stereo Instancing on and with the forward renderer. And probably a more stable way of doing it. Tested with Oculus.

  • Create a custom node in your material editor and add: return ResolvedView.StereoPassIndex;
    • Output Type should be Float 1
  • Drive a lerp nodes alpha with this custom node
  • Connect Right Eye texture to A & Left eye to B
  • Voila

Cheers to Ikrima for digging into the code base

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