Stereo VR stills from UE4

does anyone knows a way to make a Stereo VR Still image from UE4?

Let me explain. I will start a small course for architecture and design students at the Universidad de Chile and I think the best way to introduce them to VR is to play around with google cardboard and just still 360 images for VR. One option is to work with Vray, but it is really slow because you need to render like 12 frames at 1536x1536. The other option is to work with Unreal and just a still image so they wont have problems with slower phones.

I hope you can get the idea and have suggestions :slight_smile:

You could set it up with Matinee maybe, make two cameras, have them separated by eye distance (good average is 64mm or 0.64 units) then point both cameras at a position, things between that point and the camera will appear to pop out of the screen, things beyond that will appear to go into the screen, then you just save a render from each camera. After that, there’s a bunch of different programs out there for viewing 3D images, depending on what hardware you’re using.

For 360 degree images, you would do the same thing, however, I think you would have an issue getting a full 360 degree image–I don’t believe UE4 has that function though it could certainly be added if you’re a programmer. There might be a way where you could put together a bunch of cameras, render an image from each and then stitch the images together. I wouldn’t be surprised if there’s a 3ds Max script that will set up the cameras and then set up how the renders from each camera can be stitched together to get the images in the right positions. But I’ve not done that before.

Thanks for the information, I will make some tests