I just started to learn UE4 native audio and stumbled into a question. Are there any possibilities to spread mono signals between channels when they are hard panned only in one channel?
E.g. a loud 3D mono sound panned hard left, without any additional portion of it in the right channel the result is very unpleasant.
In Wwise I could solve it with spread settings for mono sounds and I wonder if anything similar possible in UE.