i think there is something wrong about the post-process settings, but i don’t now how to fix it
Is your monitor properly calibrated?
It might help if you provided detailed info about your settings/project/etc…
You need to make sure the new tone mapper is enabled by typing r.tonemapperfilm = 1 in to the UE4 console.
the project setting is default
in the postprocessvolume, only change auto exposure:
auto exposure:
min brightness 0.7
max brightness 0.7
exposure bias 1.0
but it is not usefull when i open or close it, the color is still to dark
thank you for your help, i use “the r.tonemapperfilm = 1” in console bu this is No change
How about turn off auto exposure?
According to this link
https://www.unrealengine.com/blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4
i thought the auto exposure is not work when stereo capture, and i don’t know how to turn off or turn on it
i try to check or uncheck
min brightness , max brightness , exposure bias
it doesnot work
The same here.
There is no way for the capturing to take the postprocess exposure into account.
In the same article you referenced, Gavin Costello, from Ninja Theory LTD, gives a solution, but you need to modify the plugin code in C++ and recompile it.
Before doing this, I’m going to give a try to nVidia Ansel Photograpy Plugin.
For me the problem was using Forward Shading. When I switched back to Deferred everything looked good again.