I have created a single c++ class based on USceneComponent which gets added to a character mesh. In the project which has the c++ code everything works fine.
I then use “new plugin” to create a plugin and then “package” to create a folder with runtime files.
I have added the resulting plugin folder to the engine plugin folder and also tried adding the plugin folder to a new project. In either case I am unable to see the class which is based on the USceneComponent.
Any tips on how to get this to work? Basically I need to expose that class in the plugin somehow. I’ve read over the (mostly useless) UE docs on plugin creation and tried several different settings based on Rama tutorials and various Youtube sessions.
Anyone aware of a true cookbook procedure that is documented on how to package a component based plugin, or is this even possible?