Steps for IOS build with UnrealRemoteTool

Hi,

I’m using 4.1 but I’m getting an error building Development IOS in VS 2013:

1>EXEC : error : Error getting full path for: /UE4/Builds/XXX-PC/Udk/UnrealEngine-4.1/Engine/Source/../../C:\Users\xxx\Documents\Unreal Projects\IOSTest\Intermediate\Build\IOS\IOSTest\Inc\Launch\ (Exception: The given path's format is not supported.)

Any ideas what could be causing this? I followed the steps but used the XML file from 4.1 to point to my Mac server.