Steps for IOS build with UnrealRemoteTool

http://blogs.msdn.com/b/shawnfa/archive/2009/06/08/more-implicit-uses-of-cas-policy-loadfromremotesources.aspx was the problem I was getting from iphonepackager. Might be because I’m on Windows 8 instead of 7 or 7.1.

Packaging in the editor now. Going to be a while, mac mini is a bit slow to compile.