When I step through the UE source from VS debugger it does not follow the code correctly, the current line jumps back up a few lines to previous code multiple times and I cannot step into methods from the current line. Also, all local variables are optimised out so I cannot view them (can kind of understand that one though).
Yeah, that’s the behaviour I’d expect to see when using those configurations.
If you find yourself needing to actively debug engine/editor code and come across missing symbols or weird program flow, it’s probably best to switch to a Debug Editor or Debug (depending on whether you’re using the editor). Please note that these configurations are considerably slower than the Development ones.
Slow is ok for stepping through When I try and build with those configurations I get the “UnrealLauchDaemon does not support the Win64 platform” though…