Exported same as @Limanima. Imported with “import normals.” Shadows enabled/disabled:
@anonymous_user_667fc306 The shadow bias setting is under the advanced settings in the Light category on the light:
This has the caveat that shadows start farther away from their caster, so you have to pick the right balance.
Wouldn’t go below .2
But shadow bias isn’t it (And it basically only affects cascade).
Also, usually you reduce the value to get striations across models to go away.
Unless something has yet again radically changed in the laughable thing which is the unreal rendering pipeline…
Shadow on / shadow off goes a long way.
But if setting cascade to 0 distance (disabling it) stops the issue, then the issue is cascade.
Otherwise it’s something else with shadows…