Hi guys, I think some of you already had this problem. I put my sound steps inside the animation sequence file, that is ok, it works really good. But I did an attack animation working with blended layers (legs keep moving). So the attack animation is in the superior body of the character. So when I pressed the attack button the sound steps overlaps. After a simple jump the sound returns to normal state.
Remember that the sound are not in the blueprint, it`s in the animation sequence file.
I tried a lot ideas in the character animation blueprint but with no sucess. Anyone have a idea?
Btw, here is the trailer of the game, I really want to fix this sound problem. Thanks.