Hello,
I am using Unreal 5.4.2.
I have a meta sound that uses ‘Trigger to Music Transport’ and ‘Metronome MIDI Clock Generator’ nodes to control a ‘Step Sequence Player’ node. I am then using the MIDI Stream output to trigger a patch on the fusion sampler.
My question is, how do I use the step sequence player to control for example a Saw Wave?
Many thanks in advance for any ideas and help provided.