Step by Step walkthrough of Granular Synth applied to Water?

I was wondering if someone had a walk-through or an example map of how to make a water sound like the one demonstrated here (46minutes, 42seconds into the video in case your browser doesn’t take you there):

thanks!

this is probably what you’re looking for (check response #3 from Zak):
https://forums.unrealengine.com/deve…ime-nodes-work

why thanks, me.
:wink:

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good job birdjunk

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