step by step tutorials

Hello,

I’ve been playing around with CR for a few weeks when I have spare moments.

I’ve converted some hi-density laser scans to meshes and I’ve produced some meshes from photos with mixed results.

I find the workflow a little unclear and the parameters rather difficult to judge when I change them from the defaults.

I combined the laserscan images in Scene 5.5 and exported a single 60megapixel 360 spherical panorama.

I have applied this in CR but after - start - calc model - (looks ok at this stage and then I skip colourize and go to - texture after this stage CR maps a mess of patchwork coloured shapes to my mesh which is of no use.

How do I correct this stage so that I can export the .obj with images uvs in tact for Maya?

Or should I just visually re-align this in Maya by rotating the image projection but it would be good to pin it down and export it with the .obj in CR.

Some step by step and parameter by parameter tutorials would be very useful. The Youtube vids skip over too many details to be really useful.

Very interesting software though. There are very few point cloud meshing solutions out there as good as this.

Also, is there a place to manage the gpu and cpu core settings?

thanks!

Hi Peter

I combined the laserscan images in Scene 5.5 and exported a single 60megapixel 360 spherical panorama.

so you exported a TIF-JPG file ?
if yes this is not supported yet and its OK when you just colorize the scann and export as colorized PTX file ( not need create single PointCloudD in Faro scene ) and then can colorize the scann form this data ( so every point have RGB information )

Can post some screenshots ? or if its sensitive material send it to milos.lukac@capturingreality.com and we can discuss it privately

Wishgranter,

Thanks for the reply & yes it was a .jpg this is what Scene exports by default but I can convert that to any other image format via photoshop if that helps make this process work?

I see that I can colourize the point cloud but what I need is an exported textured mesh with UVs to import into Maya.

Is this possible ?

Thanks again!

Hi Peter

I see that I can colourize the point cloud but what I need is an exported textured mesh with UVs to import into Maya.
just use TEXTURING button and see what you get
hope can show us some results…

Using the texturing button doesn’t deliver a usable result.

The textured result in the viewport is just a mess like a patchwork of colours that don’t really mean anything.

I would post an image but my license has expired.