stefano costarelli - Horse Unicorn

Horse created in Maya Xgen exported in Unreal

The variants could be selected with the yellow horseshape controller

The mane, tail and eyelashes are created with xgen

The skin fur is simulated with anisotropy texture

Variants:

  • Horse

  • Unicorn

4 Color variants:

  • Brown

  • Black

  • Beige

  • White

2 Subdivisions levelsFile structure:01_horse_geo ->02_horse_rig (01_horse_geo referenced) ->04_horse_poseAndAnimations* (02_horse_rig referenced)

Animations:

  • Idle

  • Walk

  • Run

  • 2 Poses

Rigged with Advanced Skelethon

Textures UDIM 4096:

  • Color

  • Roughness

  • Anisotropy

  • Normal

  • Ambient occlusion