Horse created in Maya Xgen exported in Unreal
The variants could be selected with the yellow horseshape controller
The mane, tail and eyelashes are created with xgen
The skin fur is simulated with anisotropy texture
Variants:
Horse
Unicorn
4 Color variants:
Brown
Black
Beige
White
2 Subdivisions levelsFile structure:01_horse_geo ->02_horse_rig (01_horse_geo referenced) ->04_horse_poseAndAnimations* (02_horse_rig referenced)
Animations:
Idle
Walk
Run
2 Poses
Rigged with Advanced Skelethon
Textures UDIM 4096:
Color
Roughness
Anisotropy
Normal
Ambient occlusion