HI! Me and a team of people I can hopefully eventually pay are making: Steel Hunters. The gist:
**A THIRD-PERSON ACTION-ADVENTURE CO-OP SANDBOX WHERE YOU BUILD FULLY-CUSTOMIZED MECHS TO TAKE DOWN ROBOTIC TITANS.
BUILD. PLAN. EXECUTE. ADAPT. DESTROY.**
Basically, what the game is: an action-adventure oriented Mech game with a lot of procedural systems, an incredibly responsive and dynamic sandbox work (each environment is about 16km^2), deep and profoundly-impactful customization options, and more. The goal: a Monster Hunter-esque mission structure in which you take down enormous, complex, multi-system “Behemoths”. Get loot. Improve your mech. Take on a new mission. Make the best make. Mech-make.
Thus far, everything in the game has just been me toiling away for a while, but I think it’s a pretty decent example of what can be achieved in UE4 even by a single person. I hope y’all dig it. Our first public trailer will be coming within a month or so.