Thanks for your reply!
- Thanks!
- Thanks!
- That’s not the case, the Steamworks inventory/marketplace setup I’ve described would allow end users to buy/sell/trade virtual items for which the “preview image” is a cropped screenshot of a marketplace asset, taken from within my game. These items would then be usable in the game (for instance, clothing for your character, or consumables to provide your character with bonuses). Based on your previous reply, this is acceptable as per the UE4 and marketplace EULAs, correct?
- Would this apply even in situations where the vast majority of the item’s sell price goes to the player who sold the virtual item? I’m unsure of the exact percentage per transaction that would be provided to me on these sales, but would I be required to pay 5% royalties on gross sales (of the full sell price), even if I’m entitled to close to (or perhaps less than) 5% from those sales?
- Thanks, should I infer that your answer is true for each one of the three scenarios I described? As in, each one of them would not be in violation of the EULA?