Looking at releasing my newest game via the Steamworks platform and I had some licensing questions related to the use of the Steam inventory and marketplace that I’d like to get an official answer on.
The background for these questions is if I were to release a game (with a purchase price) via Steam, integrate Steamworks, utilize the Steam inventory system for items associated with the game (similar to the way PUBG, CS:GO, TF2, etc. handle cosmetics), and allow end users (players) to market/sell these Steam inventory items themselves (ie. I wouldn’t have any direct involvement in the selling of these items) via the Steam marketplace.
- Would the ability for end users to sell Steam inventory items associated with my game on the marketplace require me to answer “yes” to the “Will your product contain in-app purchases?” on the UE4 release notification form, even though the purchases themselves would take place on the Steam platform, not within the game itself?
- Would each Steam inventory item (say each article of clothing, as an example) associated with my game be considered part of the one UE4 Product (the game), or would each Steam inventory item be considered its own Product?
- Would the UE4 EULA and UE4 Marketplace EULA allow usage of Epic and marketplace UE4 content in the Steam inventory items associated with my game? These would be still images cropped from screenshots taken within my UE4 game.
- For royalty purposes, would I owe any royalties on Steam marketplace purchases sold by end users themselves? I’m unsure of this because the Steam inventory items themselves would be still images, for which, based on my reading of the UE4 EULA, no royalties are owed. If I would owe royalties, would those royalties be on the percentage “cut” I’d receive of these sales, or on the total sales price for the items (which would be split between the user, Valve, and me)?
- Would providing “loot crate” functionality in a UE4 game sold via Steam violate the UE4 EULA’s prohibition on Products “for any gambling-related activities or Products (as defined by law in the jurisdiction of use)”? Would the answer to this question be different in any of the following scenarios?
… Loot crates are purchasable via micro transactions, items opened from the crates are usable exclusively in-game, and are not sell-able by end users on the marketplace (therefore have no monetary value)?
… Loot crates are obtained exclusively through in-game means (not available via micro transcations), items opened from the crates are sell-able by end users on the marketplace?
… Loot crates are purchasable via micro transactions, items opened from the crates are sell-able by end users on the marketplace?
Apologies for all of the questions, I’m just wanting to make sure I’m always acting in full compliance with the EULA.