Steamworks: About PAK Compression

Hey, I’m in the same boat, and just in the process of publishing our game on steam and I had a question related to this, so hope you guys don’t mind me asking here instead of starting a new thread.

I found that when you are not using pak compression, unreal has a folder which has the .asset and even a .uproject file in the packaged folder. Is this okay? Can .assets from this location be opened in unreal editor by someone who downloaded my game? Can .uproject be opened as well?

Thanks in advance