Hi everyone! I’ll soon be launching a game on Steam but I have a question about packaging the game for shipping.
In the Steamworks Documentation it says there "Do not compress or encrypt your game data. This is already done for in-flight downloads and retail disks by the Steam content system. If you do it too, you will reduce the effectiveness of delta patching."
This is mainly about patching/updating a Steam game wherein I wouldn’t want an entire PAK to be re-downloaded by my users.
Does this mean that I should not use “Create compressed cooked packages” option when packaging my game if I want to make use of the efficient patching system Steam has? Or will Steam be able to uncompress the UE4 pak file and then compress it again after the game patch?