SteamVR tracks exact location of motion controllers instead of hands

Hi there,
I’m having an issue where SteamVR is tracking the exact position of the vr motion controllers instead of the position of my hands (I’m using an Oculus Rift S). When I enable the oculus plugin for unreal engine my hand meshes track properly; they correspond to my hands in real life. However, when using SteamVR, and when using an HTC Vive, my hand meshes seem to be rotated and instead correspond to the exact location of the motion controllers. When my hands are pointing forward, my in-game hand meshes point to the sky, because the motion controllers are being held upright. Is this a common occurrence? Any help is greatly appreciated.