SteamVR bug in Blueprint Scripting

I’ve just recently started a Virtual Production project on UE5 , and I disabled OculusVR and Enabled SteamVR, but when i go create a VirtualCamera actor and go into Blueprints I tried to create the “Get Tracked Device Position and Orientation” which should be under “SteamVR” neither doesn’t show up.
Is this due to UE5 still being in Early Access? Should I instead use UE4