I am making a go kart racing game for Steam, and would like players to be able to create their own tracks using landscape splines/spline meshes, in runtime, no external editor, which is easy enough. I would also like for the created tracks to be able to be saved locally as well as uploaded to the Steam Workshop. I believe there used to be a plugin for accessing the Steam Workshop, but it is now discontinued, and I don’t have much knowledge of interfacing C++ and Blueprints, let alone C++. If anyone could help me out that would be awesome!