First I wanted to congratulate you for your great contribution .
Everything is going perfect, but when compiling for windows 64 I get this error:
MainFrameActions: Empaquetado (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: 2016-05-07T13:30:50.1663738Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/ESTUDIO/Documents/Unreal Projects/MyProject25/MyProject25.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/ESTUDIO/Documents/Unreal Projects/
MainFrameActions: Empaquetado (Windows (64-bit)): MyProject25/MyProject25.uproject -cook -stage -archive -archivedirectory=C:/Users/ESTUDIO/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Empaquetado (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Empaquetado (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Empaquetado (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\ESTUDIO\Documents\Unreal Projects\MyProject25\MyProject25.uproject
MainFrameActions: Empaquetado (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject25 Win64 Development -Project=“C:\Users\ESTUDIO\Documents\Unreal Projects\MyProject25\MyProject25.uproject” “C:\Users\ESTUDIO\Documents\Unreal Proj
MainFrameActions: Empaquetado (Windows (64-bit)): ects\MyProject25\MyProject25.uproject” -remoteini=“C:\Users\ESTUDIO\Documents\Unreal Projects\MyProject25” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 1,4190812s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject25 Win64 Development -Project=“C:\Users\ESTUDIO\Documents\Unreal Projects\MyProject25\MyProject25.uproject” “C:\Users\ESTUDIO\Documents\Unreal Proj
MainFrameActions: Empaquetado (Windows (64-bit)): ects\MyProject25\MyProject25.uproject” -remoteini=“C:\Users\ESTUDIO\Documents\Unreal Projects\MyProject25” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject25 (no existing makefile)
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Empaquetado (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
MainFrameActions: Empaquetado (Windows (64-bit)): CommandUtils.Run: Run: Took 3,1091779s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject25 Win64 Development -Project=“C:\Users\ESTUD
MainFrameActions: Empaquetado (Windows (64-bit)): IO\Documents\Unreal Projects\MyProject25\MyProject25.uproject” “C:\Users\ESTUDIO\Documents\Unreal Projects\MyProject25\MyProject25.uproject” -remoteini=“C:\Users\ESTUDIO\Documents\Unreal Projects\MyProject25” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.05.07-15.30.
52.txt’
MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 En vVars) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Empaquetado (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Empaquetado (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Empaquetado (Windows (64-bit)): en AutomationTool.Program.Main()
MainFrameActions: Empaquetado (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Empaquetado (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Empaquetado (Windows (64-bit)): copying UAT log files…
MainFrameActions: Empaquetado (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
UMM!!.
The problem is that I can not compile any game with this version of 4.11.2 .
If I uninstall the engine and I reinstall , if that I can compile other games, but if I try to compile another with 1.8 Steam template the same error occurs.
Any ideas?
Regards.