So, how I am attempting the hover junkers method was to actually make the platform an Actor that can accept control from the player character. Basically when on the platform the player wasd controls get interrupted and sent to the platform which has the floating platform controller component thing. I am currently developing for VR blind right now (Vive is not here yet) so maybe this is only an issue while “In VR”.
Now, platforms external from the character (like an elevator) I am not really sure what the problem would be. Doesn’t the character movement component already do moving platforms? Can you not use it with VR? I assumed you could since there is a Vive video floating around that shows WASD directional movement and roomscale at the same time.
Edit: Here is the video I spoke of…
DI60cz-30yc
I have also developed a directional teleportation system that merges WASD movement and Teleportion by using raycasting.