Steam VR Template

@JuanGauthier

For now you have 4 easy choices for picking up objects:

1)Using the attach to actor found in the 4.13 VR Template. This method is simple but a little bit confusing since Epic used mirrored hands so you have to be very attentive to what you’re doing to not mixing up everything. So with this template all what you have to do is isolate the grabbing functions and copy paste them in your character + don’t forget the associated picking objects interface. Finally, all the objects you can grab have to implement the same interface and have some functions (look at the blue balls).

2)In my template with the no-plugin pawn I took Epic 4.13 one and adapted it to my existing pawn and to be compatible with 4.12 and 4.13. But it’s basically same logic as 4.13 VR Template.

3)You can use 's plugin and develop your own grabbing functions around his custom events like I did with the plugin pawn. Other ways than mine would be entirely feasible.

4)You can also watch VR template but last time I had a look at it I found the grabbing function complex since it wants to be applicable to all different VR systems.

We will do different tests soon to assess the best character with simple functions that could be ported to AR and VR. Also if I don’t see soon a workable template multiplayer I’ll probably do the last steps and finish the template do be multiplayer compatible in 4.13

@Joooe10 You have probably version 4.12 of Unreal? The VR template is there from version 4.13.