Steam VR Template

So Epic finally released a VR Template with the UE4.13 Preview today. That is excellent news. I encourage everybody to try it.

Does it means that this SteamVR Template is irrelevant from now? Not a minute.

There’s what I will do: I will dissect and test every function of this official template and propose an hybrid/enriched template. Does it mean the plugin will be irrelevant? Don’t think so, especially for network/replication function. I encourage Josh (@) to do the same with his plugin and character/against the .13 template and adjust/delete/modify his plugin in ways to enrich the new Epic VR Template.

So what I’ll do is answer every question from the last few days and fix the last bugs, post a last 1.12.1 version in the following days.

Then, next version 2.0 will be an enriched template based on the UE4.13 official VR Template and we’ll go from there, since it represents a generic VR template and not a Vive/Rift optimized one.

Finally, one last bit of advice. I just tried the NVIDIA Multi-res version on an experience that barely made 50 fps. Spectacularly jumped to solid 90 fps. A must for fancy scenes!