@Komponent. So there’s the procedure from start, let’s say you want to grab a static mesh, let’s say Cube:
1- Create blueprint using this… i.e. Cube_BP
2- In Cube_BP, enable the 3 interfaces GRAB_INT, Grabbed_INT and Release_INT
3- Copy and paste the functions found in one the level objects, i.e. HAT_BP
4- In Cube_BP, click on variables and Create variables “Use mesh socket” and “Socket Name”
That’s it. The rest is options, like hand placement and using sockets
Thanks for that, I’m getting something workable now.
The docs said Create variable ‘Mesh Socket’ instead of ‘Use Mesh Socket’ so think that was the problem, but now I can throw things around ![]()
I have tried to put the template pawn etc into another project, but I am having a few problems getting it working correctly.
The teleport function doesn’t work anymore, I don’t get any swirly targets when holding up on the controller (opt1). I don’t have any compile errors and copied over all the level blueprints.
The floor position is wrong. When I rest the headset on the floor, the camera view is midpoint in the scene, so when I stand up I go through the ceiling. Does the floor level need to be calibrated somewhere?
Any ideas appreciated.
Thanks for the help!