Steam VR Template

This is fantastic. Seriously, thank you for putting this together.

I noticed a couple things when comparing this to the SteamVR UI. By running the EU4 VR Preview and then clicking the menu button below the touchpad, I could see differences between the “native” implementation and this one.

  1. The controllers weren’t quite the same position and scale as the ones in SteamVR. They seemed a little big. I found things lined up a little better if I opened up the Vive_Pawn and altered Vive_Control_L and Vive_Control_R to the following:
    location: x: -1.9cm, y: 0cm, z: -1.25cm
    scale: x:.95, y:.95, z:.95
    Still not perfect, but it was close enough that it no longer felt off.
  2. I found the UE4 movement to be a little janky. I’m running a decent machine (i7-4790 and a gtx 980). It didn’t seem like a framerate issue, instead it seemed like the tracking got jittery from time to time. Even more strange, when both SteamVR and UE4 were showing simultaneously, the jitter only happened in the UE4 view.

I haven’t played with it long enough to narrow it down to UE4’s implementation, or something specific to the blueprint, but something seems to be going on that’s not the Vive’s fault. Anyone else noticed this?