@magneto If you look at the hat, it should be that style. Unless you specify a mesh or skeletal socket, you will grab the object anywhere along its collision capsule. As already discussed it I think to have something like 2 hands on the same object you would need physics handle and circumvent the plugin, but you’ll loose all the advantages of the latter. As with the physics it’s difficult to grab objects when physics is enabled at start, even if I put a feature in the object grabbed function to disable physics while grabbed (if not the object whobble, because it’s in constant collision with your hands). I also put a switch in the settings to enable physics at drop (linked to plugin drop function).
@ 12.0 is out as this morning. I can check what I can do to update it but it would probably more efficient if you kindly find few minutes to have a look for 12.0!