Great work guys. I’m still struggling to get the grabbing system working. I’m a n00b so please excuse the dumb questions.
- I created a blueprint from a mesh and added a socket. The hand still doesn’t grab the actor/mesh.
- Do I have to create TAGs for the mesh to identify it as a grab-able object?
- How does one add actors into the array to define it as a grab-able object?
- Will you be doing away with the array in 1.9 and use interfaces?
Hope you guys can help! thanks.