Steam VR Template

Great work guys. I’m still struggling to get the grabbing system working. I’m a n00b so please excuse the dumb questions. :slight_smile:

  1. I created a blueprint from a mesh and added a socket. The hand still doesn’t grab the actor/mesh.
  2. Do I have to create TAGs for the mesh to identify it as a grab-able object?
  3. How does one add actors into the array to define it as a grab-able object?
  4. Will you be doing away with the array in 1.9 and use interfaces?

Hope you guys can help! thanks.